But there in lies the beauty and simplicity of this new character. Yes, he seems like an extremely “vanilla” agent and a jack of all trades, having abilities that are all pretty standard, with the added flair of crippling enemies so that he can have a fair gunfight. He can work with almost any agent, and it feels like he’s a very good choice for someone new to VALORANT. KAY/O also seems like an agent that is extremely versatile, since he can flush corners with his grenade, get information, suppress enemy abilities and blind your foes.Ĭombining his abilities with many other agents also seem like a breeze. So if your headshots are not on point, you might get outgunned by a very good KAY/O player.Ĭoming at a time when developer and publisher Riot Games is pushing the game towards more gunplay - from the decrease in price for some guns to tweaking the costs of some of the other agents’ abilities - the inclusion of KAY/O seems like a dream come true for anyone just longing to play a good old shooter and not having to worry about dealing with abilities from enemy players. That being said, KAY/O's ultimate doesn’t make the gunfight fair (to the opposing team), as he gets an increased fire rate and also the ability to revive. Tired of Yoru or Jett manoeuvring their way out of an evenly-matched gunfight? Suppress them. Tired of getting one-shot'd from a Raze or Jett’s Ultimate? Suppress them. KAY/O’s FLASH/DRIVE and FRAG/MENT abilities seem to emulate every single thing that you would normally buy in a round on CS:GO. In CS:GO, the only thing you have to do at the start of the round is to buy a gun, a few utility grenades like a flash or a high explosive, and you’re off to the races. So, how is KAY/O a CS:GO player’s dream come true? His ultimate lasts 20 seconds, and in this time, he also gets a 15% fire rate increase, and can be revived when he’s down, very much akin to reviving someone in Apex Legends or PUBG. He emits a pulse every 5 seconds as well, so if you’re constantly stuck in these pulses, you are basically being suppressed for a good 25 seconds. The suppressing properties are the same as ZERO/POINT’s, but each pulse only lasts 5 seconds instead of 8.
KAY/O will emit pulses that are very similar to what his ZERO/POINT knife does, and it totally supresses the abilities of anyone unlucky enough to be caught in NULL/CMD's radius. His Ultimate NULL/CMD is perhaps one of the best ultimates in the game, especially when you’re pushing a site or retaking one.
Yes, you can do line-ups with this ability to get people off the Spike. It functions very similarly to Phoenix’s “Hot Hands” (without the healing properties, of course), Viper’s Snake Bite and Brimstone’s Incendiary.
Three pulses from the middle of the grenade will be enough to take someone out even with full armour. The closer you are to the grenade’s core, the more damage you will take. Information is very vital in a game like VALORANT, and we would say that the information given by Zero/Point is very useful especially, for instance, to find out if someone is hiding in Ascent’s B Site Boathouse (back of site) waiting to ambush the Spike planter. The ability also has a secondary effect where it tells you who it supressed. Ultimates like Yoru’s and Viper’s are not affected by this though, so that is something to note. His main ability is ZERO/POINT, where he throws a knife that can suppress enemy’s abilities for 8 seconds.įrom some testing, we found out that this even disables Ultimates that were already activated (with the exception of some) Jett will not be able to use her Blade Storm, Raze will also not be able to equip her Showstopper rocket launcher and poor Sova will just fall out of his ultimate.
Now let's get to some of the juicier bits of our trial with KAY/O. In case you missed it, here's an article detailing his abilities and ultimate. New VALORANT agent KAY/O (Screenshot: Riot Games)Īs most players should already know by now, a new agent named KAY/O is slated to join VALORANT's roster on the 22 June for the launch of Episode 3 Act 1.